If you are running , XHook is a bandaid. The "better" solution is to accept that Crossfire is dead for modern titles. However, for retro DX9/11 games, XHook + forced AFR profiles can resurrect old hardware (e.g., two R9 290Xs) to beat an RTX 3060 in raw rasterization.
// BETTER: Don't do heavy work here. // Instead, queue a work item to a separate thread with low priority. if (shouldDrawEsp) PostThreadMessage(workerThread, WM_USER_DRAW, 0, 0); xhook crossfire better
| Feature | XHook (Legacy) | | polyhook 2 | | :--- | :--- | :--- | :--- | | Multi-GPU Support | Poor | Excellent | Moderate | | Crossfire Game Bypass | Detection high | Moderate | Low (Better) | | ARM64 / x86 hybrid | No | Yes | Yes | | Runtime speed | 210ns | 120ns | 85ns | If you are running , XHook is a bandaid
On the surface, these two concepts exist in different stratospheres. Crossfire is about raw graphics rendering; XHook is about software logic. However, for the power user—specifically those playing the classic FPS Crossfire (by Smilegate/Z8Games) or troubleshooting older multi-GPU rigs—the phrase "xhook crossfire better" has become a mantra of optimization. // BETTER: Don't do heavy work here