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-01009b90006dc800--v393216-...: Super Mario Maker 2

Let’s dissect it:

At first glance, it looks like a random assortment of numbers and letters. But to dataminers, speedrunners, modders, and digital archivists, this sequence is a precise fingerprint of one of the most creative games ever released on the Switch. This article breaks down each component—from the Title ID to the version encoding—and explores why such details matter beyond the launch screen. Every game on the Nintendo Switch is assigned a unique Title ID , a 16-character hexadecimal string. For Super Mario Maker 2 , the ID is: Super Mario Maker 2 -01009B90006DC800--v393216-...

Super Mario Maker 2 -01009B90006DC800--v393216-v4608 Let’s dissect it: At first glance, it looks

Below is a comprehensive article covering what this code represents, how versioning works in Super Mario Maker 2 , and why such identifiers matter for players, digital forensics, and game preservation. If you have ever browsed the depths of your Nintendo Switch’s system data, backed up game files on an SD card, or looked at error logs, you may have encountered a cryptic string like: Every game on the Nintendo Switch is assigned

| Section | Value | Meaning | |---------|-------|---------| | Title type prefix | 0100 | Indicates a full commercial game (not a demo, DLC, or update). | | Developer code | 9B9 | Internal Nintendo code for the game’s publisher (Nintendo EPD). | | Game code | 0006DC8 | Unique identifier for Super Mario Maker 2 . | | Region/version suffix | 00 | Base game region (00 typically means worldwide/all regions). |

Super Mario Maker 2 -01009B90006DC800--v393216-...

For Super Mario Maker 2 , v393216 in decimal = 0x60000 in hex.