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-- Wait for response (simplified; use BindToClose for production) local accepted = game.ReplicatedStorage.ConsentResponse:WaitForChild(target.Name).Value if accepted then setRelationship(proposer, target, "Dating") end end) Romance scripts break easily because they rely on two players being online simultaneously.
-- Conceptual structure for a player's relationship data local PlayerData = RelationshipStatus = "Single", -- Single, Dating, Engaged, Married PartnerId = nil, -- UserId of the partner AffectionLevel = 0, -- 0 to 100 AnniversaryDate = nil sex script roblox hot
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