Segatools.ini Work Page
[dsound] remap=1 sample_rate=48000 master_volume=0.85
[log] output_file=.\chunithm.log level=2 ; Warnings and errors only for normal play
[jvs] ; Map physical keys to virtual arcade inputs coin_chute1=VK_5 coin_chute2=VK_6 service_sw=VK_S test_sw=VK_T ; Emulate JVS bus timing power_on=1 reset_delay=500 segatools.ini
[led] output_mode=1 ; Virtual LED output only (no real hardware) log_led=1 ; Print LED commands to console
[touch] ; 0 = mouse emulation, 1 = real touch screen mode=0 ; For real touch screen, set device_id via Windows touch API device_id=0 [dsound] remap=1 sample_rate=48000 master_volume=0
[log] ; Write debug output to file output_file=.\segatools.log ; 0=errors only, 1=warnings, 2=info, 3=verbose level=3 [debug] ; Show debug console window console=1 wait_attach=0
Add reset_delay=1000 (or higher) in the [jvs] section. Increase the value until the error disappears. Error: "AIME communication error (code 2)" Cause: The card reader mode is set to serial ( mode=2 ), but no physical reader is connected. Notice the [touch] section—this is a convention used
Notice the [touch] section—this is a convention used by certain Segatools forks for rhythm games, though it may vary by game. Error: "Failed to open AMFS root" Cause: The path in [vfs] amfs= is incorrect or the game expects a different drive letter.
