Every veteran of the wasteland knows the feeling: your base is a fortress, an impenetrable bunker of high-quality metal and armored doors. But stepping outside? That’s a gamble. For years, Rust has been a game of anchors. You build your TC (Tool Cupboard), you wall in your loot, and you pray you don’t get offlined.
So the next time you see a naked running across the beach carrying a full auto-sorting industrial conveyor belt, don't laugh. He owns more of the map than you do. He is . rust 236 devblog portable
Facepunch recognized a bottleneck in the gameplay loop: players were terrified to explore. The risk of losing your "home" meant most players sat in a 100-meter radius of their base. Every veteran of the wasteland knows the feeling:
Previously, if an entity moved (via a vehicle or a pushed foundation), the server would de-spawn the connected deployables. Entity parenting was reworked. Now, "Portable" is a tag. If an item has the IsPortable tag (like the new small battery or the conveyor), it doesn't check for static ground. For years, Rust has been a game of anchors