Rpg Maker Vx Ace Cheat Menu Extra Quality [upd] May 2026
Always test your cheat menu with the "New Game" option AND a "Load Game" save file. Many scripts break because they reference actors that don't exist until after the save loads. Example Complete Cheat Menu Hotkey Finally, to activate your beautiful cheat menu, insert this into Scene_Map :
add_command("No Encounters", :no_enc, CheatConfig::CHEATS[:no_encounters]) def toggle_no_encounters CheatConfig::CHEATS[:no_encounters] = !CheatConfig::CHEATS[:no_encounters] $game_message.add("Encounters: #{CheatConfig::CHEATS[:no_encounters] ? 'OFF' : 'ON'}") end Step 6: Advanced Quality – Cheat Profiles and Save Protection A hallmark of a high-quality script is preventing permanent lockouts . If a player cheats to level 99 and then saves, they might get bored. Add a "Reset All Cheats" button and a warning before saving.
class Game_Player < Game_Character alias quality_encounter_initialize initialize def initialize quality_encounter_initialize @encounter_disabled = false end def encounter_progress return 0 if CheatConfig::CHEATS[:no_encounters] super end end rpg maker vx ace cheat menu extra quality
class Scene_Map < Scene_Base alias quality_update update def update quality_update if Input.trigger?(CheatConfig::ACTIVATION_KEY) SceneManager.call(Scene_Cheat) end end end Now, while walking around the map, pressing F9 (or your chosen key) will instantly summon your . Conclusion: Cheat Responsibly, Design Brilliantly An RPG Maker VX Ace cheat menu with extra quality is not about ruining a game—it’s about enhancing flexibility. For developers, it’s an indispensable debugging Swiss Army knife. For players, it’s a way to experience a story without the grind. For modders, it’s the first step toward building a "New Game +" mode or a full difficulty overhaul.
def on_command_ok case @command_window.current_symbol when :gold cheat_gold when :items cheat_items when :stats cheat_stats end end end Step 2: Building the Command Window with Class A cheap menu uses text. A quality menu uses a dedicated window that matches your game's aesthetic. Always test your cheat menu with the "New
class Window_CheatCommand < Window_Command def make_command_list add_command("Max Gold", :gold) add_command("All Items x99", :items) add_command("Max Level / Stats", :stats) add_command("Toggle God Mode", :god_mode) add_command("Fill Bestiary", :bestiary) add_command("Unlock All Skills", :skills) end end To achieve , add a help window at the top so players know exactly what each cheat does:
def create_help_window @help_window = Window_Help.new(1) @help_window.set_text("Select a cheat - changes are permanent unless you reload.") end Instead of simply adding 999,999 gold (which can break shops balanced for mid-game), a quality cheat menu offers options . Let's build a sub-menu for gold: 'OFF' : 'ON'}") end Step 6: Advanced Quality
Insert this into your Game_Actor and Game_Enemy classes (using aliasing to keep compatibility):