High Quality Repack — Rome Total War Alexander Unit Id List

// India indian_armoured_elephant indian_longbow_alex indian_axeman_hq

type persian_immortals_hq dictionary persian_immortals_hq ; Immortals category infantry class spearmen voice_type Light_1 soldier persian_immortals, 60, 0, 1.2 Use the type line to call this unit in a spawn script or to edit its stats. Step 4: The "High Quality Repack" specific tip. Because these repacks often use high-resolution textures, the soldier model line might point to a custom model. If you change a unit ID, you must update the corresponding entry in descr_model_battle.txt . Advanced Scripting: Spawning Alexander’s Army In the Alexander campaign, scripting is king. If you want to spawn a rebel army using the IDs above, your script in campaign/alexander/campaign_script.txt should look like this: rome total war alexander unit id list high quality repack

| Unit Display Name | Internal Unit ID | | :--- | :--- | | Indian War Elephants | indian_armoured_elephant | | Indian Longbowmen | indian_longbow_alex | | Indian Axemen | indian_axeman_hq | | Indian Light Chariots | indian_chariot_archer | | Unit Display Name | Internal Unit ID | | :--- | :--- | | Spartan Hoplites (Mercenary) | merc_spartan_hoplite_alex | | Rhodian Slingers | rhodian_slinger_hq | | Greek Mercenary Cavalry | greek_merc_cav_alex | How to Use This List in Your High Quality Repack You cannot just paste these IDs anywhere. Here is the correct workflow for modding your High Quality Repack : Step 1: Back up your original files. Navigate to .../alexander/data/ and copy export_descr_unit.txt to your desktop. Step 2: Open the file with Notepad++ (Not standard Notepad). Search for the entry you want. For example: type persian_immortals_hq . Step 3: Editing a unit. You will see a block of text. Here is an example of where the ID sits: If you change a unit ID, you must

// India indian_armoured_elephant indian_longbow_alex indian_axeman_hq

type persian_immortals_hq dictionary persian_immortals_hq ; Immortals category infantry class spearmen voice_type Light_1 soldier persian_immortals, 60, 0, 1.2 Use the type line to call this unit in a spawn script or to edit its stats. Step 4: The "High Quality Repack" specific tip. Because these repacks often use high-resolution textures, the soldier model line might point to a custom model. If you change a unit ID, you must update the corresponding entry in descr_model_battle.txt . Advanced Scripting: Spawning Alexander’s Army In the Alexander campaign, scripting is king. If you want to spawn a rebel army using the IDs above, your script in campaign/alexander/campaign_script.txt should look like this:

| Unit Display Name | Internal Unit ID | | :--- | :--- | | Indian War Elephants | indian_armoured_elephant | | Indian Longbowmen | indian_longbow_alex | | Indian Axemen | indian_axeman_hq | | Indian Light Chariots | indian_chariot_archer | | Unit Display Name | Internal Unit ID | | :--- | :--- | | Spartan Hoplites (Mercenary) | merc_spartan_hoplite_alex | | Rhodian Slingers | rhodian_slinger_hq | | Greek Mercenary Cavalry | greek_merc_cav_alex | How to Use This List in Your High Quality Repack You cannot just paste these IDs anywhere. Here is the correct workflow for modding your High Quality Repack : Step 1: Back up your original files. Navigate to .../alexander/data/ and copy export_descr_unit.txt to your desktop. Step 2: Open the file with Notepad++ (Not standard Notepad). Search for the entry you want. For example: type persian_immortals_hq . Step 3: Editing a unit. You will see a block of text. Here is an example of where the ID sits: