local function onCharacterAdded(character, player) -- Team check logic if not CONFIG.ShowTeam and player.Team == LocalPlayer.Team and LocalPlayer.Team ~= nil then return -- Skip teammate end
-- Reset function for performance local function updateColor() if not billboard.Parent then return end frame.BackgroundColor3 = getDynamicColor(humanoid) end roblox script dynamic chams wallhack universal fix
-- Global toggle command (Type 'chams_toggle' in console) local commandBind = Instance.new("BindableFunction") commandBind.Name = "ToggleChams" commandBind.Parent = game:GetService("ReplicatedStorage") commandBind.OnInvoke = function() CONFIG.Enabled = not CONFIG.Enabled if not CONFIG.Enabled then for char, data in pairs(activeChams) do if data.Billboard then data.Billboard:Destroy() end if data.Connection then data.Connection:Disconnect() end end table.clear(activeChams) else -- Re-run initializer for _, player in pairs(Players:GetPlayers()) do if player.Character then onCharacterAdded(player.Character, player) end end end return CONFIG.Enabled end local function onCharacterAdded(character
Players.PlayerAdded:Connect(onPlayerAdded) conn = createStableHighlight(character
-- Create new stable cham local billboard, conn = createStableHighlight(character, humanoid) activeChams[character] = Billboard = billboard, Connection = conn, Humanoid = humanoid
--[[ Script: Dynamic Chams Wallhack v4.9 (Universal Fix) Bypass: Hyperion / Byfron Depth Fix Feature: Health-Based Coloring, Wall Penetration, Low Memory Footprint --]] local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera