Roblox Rc7 Require Script |verified| -
-- Auto-save every 60 seconds (RC7 pattern) task.spawn(function() while task.wait(60) do for player, data in pairs(playerDataMap) do DataManager.save(player, data) end end end)
local RC7Remotes = require(game.ReplicatedStorage.RC7_Network) RC7Remotes.FireWeapon:FireServer("RC7_Rifle")
local Players = game:GetService("Players") local DataManager = require(script.Parent.DataStoreModule) local playerDataMap = {} Roblox Rc7 Require Script
return DataManager Place this in ServerScriptService.RC7_Loader :
package.loaded[moduleScript] = nil local freshModule = require(moduleScript) Let’s build a real-world RC7‑style system: a Player Data Manager that auto-saves and loads data. Step 1: Create the Module – DataStoreModule Place this in ServerScriptService.RC7.DataStoreModule : -- Auto-save every 60 seconds (RC7 pattern) task
local Weapons = require(game.ReplicatedStorage.WeaponHandler) Weapons.equip(game.Players.LocalPlayer, "RC7 Blaster") This simple pattern is the foundation of RC7 scripting. A true "RC7 Require Script" goes further. It imposes a directory structure and naming conventions to avoid conflicts and improve maintainability. Typical RC7 Folder Structure ReplicatedStorage ├── RC7_Core │ ├── Shared │ │ ├── Utils (ModuleScript) │ │ ├── Types (ModuleScript) │ │ └── Constants (ModuleScript) │ ├── Server │ │ ├── DataManager (ModuleScript) │ │ ├── GameLoop (ModuleScript) │ │ └── RemoteBroker (ModuleScript) │ └── Client │ ├── UIController (ModuleScript) │ ├── InputHandler (ModuleScript) │ └── EffectRenderer (ModuleScript) Each of these ModuleScripts returns a table of functions or an object-oriented setup. The "RC7" style mandates that every script must be required – no direct _G variables. Example: RC7 Constants Module Constants (ModuleScript)
return WeaponHandler
function DataManager.load(player) local userId = player.UserId local success, data = pcall(function() return DS:GetAsync(userId) end)