Midi2lua ((exclusive)) Online

It transforms your DAW (Digital Audio Workstation) into a level editor for sound. While it requires understanding time management in Lua (love.update, heartbeat, or RenderStepped), the payoff is a perfectly synchronized audio-visual experience.

-- Good for compression { delta = 100, note = 60 } { delta = 200, note = 64 } If you are converting for a specific video game soundfont (like a ROM hacker), you can map MIDI Program Changes (Patch numbers) to specific Lua sound function calls. midi2lua

for track in mid.tracks: lua_table += " {\n events = {\n" abs_time = 0 for msg in track: abs_time += msg.time if msg.type == 'note_on' and msg.velocity > 0: lua_table += f" {{ time = {abs_time}, note = {msg.note}, vel = {msg.velocity} }},\n" elif msg.type == 'note_off' or (msg.type == 'note_on' and msg.velocity == 0): lua_table += f" {{ time = {abs_time}, note_off = {msg.note} }},\n" lua_table += " }\n },\n" It transforms your DAW (Digital Audio Workstation) into

lua_table += " }\n}"

A standard MIDI file contains tracks, channels, notes (pitch, velocity, start time, duration), control changes (CC), pitch bends, and tempo maps. Lua, being a lightweight scripting language, uses tables as its primary data structure. midi2lua creates a structured representation of the MIDI data so that your Lua script can "play back" the sequence programmatically. Imagine a simple Middle C note played for one second. midi2lua might output: for track in mid