Open the link 10 minutes before class. Ensure the buttons are large enough for touch. Check the audio (maths games often use sounds for correct/incorrect feedback).
Don't just say "Play the game." Say, "We are working on adding fractions with different denominators. Complete Level 3 of the fraction game on this link. Record five equations you solved in your book." mathsframe github io
Because these games often work on Chromebooks, pair up weaker students with stronger ones. One controls the mouse, the other explains the maths. Open the link 10 minutes before class
Next time you plan a maths lesson, spend 10 minutes exploring GitHub.io for a game related to your objective. You might just find a hidden gem that turns your most reluctant mathematician into a keen problem-solver. And if you have basic coding skills, consider building your own game and hosting it on GitHub Pages—because the best maths resource might be the one you create yourself. Don't just say "Play the game
Traditional hosting costs money. For a teacher who wants to code a simple fractions game for their class, paying for a server is prohibitive. GitHub Pages allows anyone to upload a folder of HTML, JavaScript, and CSS files and instantly have a live website.
Ensure the URL ends in .github.io/ . Do not confuse it with github.com (which is the code repository, not the game itself).
When a developer creates a "Mathsframe-like" game and pushes it to GitHub, the live version appears at: [username].github.io/[repository-name]