Malevolent Planet Unity2d Day1 To Day3 Public Fixed -

public int dayUnlocked; public int sanityLevel; public string[] inventoryItems;

for (int i = 0; i < corruptedChunks.Length; i++) // Day 1 to Day 2: Fine. // Day 2 to Day 3: Explodes. corruptedChunks[i].transform.SetParent(malevolentCore.transform, true); StartCoroutine(ShiftPlanetMood()); malevolent planet unity2d day1 to day3 public fixed

// Trim null entries before saving Day 3 if (inventoryItems != null) inventoryItems = System.Array.FindAll(inventoryItems, s => !string.IsNullOrEmpty(s)); public int dayUnlocked

The community forums have been flooded with one specific search query over the last 72 hours: public int sanityLevel


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