"minecraft:on_hurt": "on_hurt": "event": "set_on_fire"
This guide will walk you exactly , ensuring the file is signed, functional, and recognized by the Minecraft Bedrock marketplace filters.
Introduction: The End of the .JAR Era
"format_version": 2, "header": "name": "Converted Java Pack - Behaviors", "description": "Converted from original JAR mod", "uuid": "[GENERATE A THIRD UNIQUE UUID HERE]", "version": [1, 0, 0], "min_engine_version": [1, 20, 0] , "modules": [ "type": "data", "uuid": "[GENERATE A FOURTH UNIQUE UUID HERE]", "version": [1, 0, 0] ], "dependencies": [ "uuid": "[PASTE THE RESOURCE PACK UUID FROM HEADER HERE]", "version": [1, 0, 0] ]
A Java .jar file contains compiled Java bytecode. Bedrock cannot read Java bytecode. You cannot convert the logic automatically. how+to+convert+jar+to+mcaddon+verified
For over a decade, Minecraft Java Edition mods ruled the modding scene with the .jar file extension. However, with the explosive growth of Minecraft Bedrock Edition (on mobile, console, and Windows 10/11), the demand for cross-platform compatibility has skyrocketed. The modern standard for Bedrock addons is the .mcaddon file.
These rely on Java features that Bedrock simply does not have. You would be better off rebuilding the mod natively for Bedrock. You cannot convert the logic automatically
If you have an old .jar mod (designed for Java) and want to use it on your iPhone, iPad, Xbox, or standard Windows 10/11 version, you cannot simply rename the file. You must it.