God Of War Update V1013 Extra Quality [portable] Info
When Santa Monica Studio released God of War (2018) on PC in January 2022, it was already considered a flawless masterpiece on PlayStation. But the PC community operates under a different ethos: maximum fidelity, uncapped framerates, and moddable textures. For months, fans clamored for a patch that would push the game beyond its already-stunning limits.
Rolled out quietly on a Tuesday morning (SteamDB confirms the exact timestamp: February 14th, 2024), update v1013 weighs in at a hefty . For context, that’s larger than some entire indie games. Why? Because Santa Monica didn't just tweak code; they replaced high-resolution texture archives. god of war update v1013 extra quality
Published by: The Nexus of Niflheim | Reader Rating: 9.8/10 When Santa Monica Studio released God of War
The VRAM usage is the story here. The "Extra Quality" textures are massive. If you have a 12GB card, do not enable the "Experimental" texture pool. You will stutter. The update is clearly designed for next-gen GPUs with 20GB+ VRAM. Within 48 hours of the v1013 drop, the God of War modding Nexus exploded. Paradoxically, the first major mod was titled "v1013 Lite Quality" – a version that downscales the "Extra Quality" assets to run on a Steam Deck. Rolled out quietly on a Tuesday morning (SteamDB
Lost one point because your PC will sound like a jet engine taking off from the Lake of Nine.
Runes on distant temples remain perfectly legible. Kratos’s red tattoo mark no longer has a slight halo. It looks like an uncompressed TIFF file running in real-time. 2. Level of Detail (LOD) – The "Infinite Draw" Distance The biggest change. Previously, the game used a dynamic LOD system that would downgrade the geometry of the Wildwoods about 150 meters out. v1013 introduces a brute-force LOD slider called "Draw Distance: Cinematic."



