-- Create the Laser Tool local LaserTool = Instance.new("Tool") LaserTool.Name = "Phantom Laser Rifle" LaserTool.RequiresHandle = false -- No physical handle (classic laser)
-- Laser Beam visual (Attachment) local handle = Instance.new("Part") handle.Name = "Handle" handle.Size = Vector3.new(0.5, 0.2, 1) handle.BrickColor = BrickColor.new("Bright red") handle.Material = Enum.Material.Neon handle.Transparency = 0.2 handle.Parent = LaserTool - FE - Roblox Laser Gun Giver Script-
However, the educational value remains high. Understanding FE, RemoteEvents, and tool replication makes you a better scripter – whether you want to defend your own game against exploiters or simply learn how Roblox handles network ownership. -- Create the Laser Tool local LaserTool = Instance
local beam = Instance.new("Part") beam.Size = Vector3.new(0.1, 0.1, (position - ray.Origin).Magnitude) beam.CFrame = CFrame.new(ray.Origin, position) * CFrame.new(0, 0, -beam.Size.Z/2) beam.BrickColor = BrickColor.new("Really red") beam.Material = Enum.Material.Neon beam.CanCollide = false beam.Parent = game.Workspace game:GetService("Debris"):AddItem(beam, 0.1) position) * CFrame.new(0
-- Tool grip for first-person view LaserTool.GripPos = Vector3.new(0, -1, 0) LaserTool.GripForward = Vector3.new(1, 0, 0) LaserTool.GripRight = Vector3.new(0, 1, 0) LaserTool.GripUp = Vector3.new(0, 0, 1)