Dungeons Dragons- Honor Among Thieves May 2026

The script is also wise enough to know when to pull back. The best joke in the film is a silent one: Holga breaking bread with her halfling ex-husband and his new human wife. No words. Just raw, relatable, cringe-comedy pain. And then, moments later, she saves his life without a second thought. The humor never undercuts the heart. Hugh Grant plays Forge Fitzwilliam as a smug, cowardly, utterly despicable rogue. He’s not a dark lord; he’s a real estate scammer with a title. Grant’s performance is a masterclass in malicious charm. You understand why Edgin trusted him, and you despise him precisely because he’s so petty.

It understands the secret magic of D&D: it’s not about winning. It’s about failing forward, about the friendships forged in the face of a critical failure, and about the one rule that matters above all others—honor among thieves.

This article is a deep dive into why Honor Among Thieves succeeded where others failed, exploring its characters, its unique tone, its clever use of D&D mechanics, and its surprising emotional core. The film follows Edgin Darvis (Chris Pine), a former Harpers agent turned thief, and his barbarian partner Holga Kilgore (Michelle Rodriguez). After a heist gone wrong to resurrect Edgin’s wife (killed by a Red Wizard), the pair are imprisoned for two years. They escape to find their former partner, the sorcerer Simon (Justice Smith), and their friend Forge Fitzwilliam (Hugh Grant) has betrayed them. Forge is now the Lord of Neverwinter, and has taken Edgin’s daughter, Kira (Chloe Coleman), as his own. Dungeons Dragons- Honor Among Thieves

Then, in the spring of 2023, something miraculous happened. Directors John Francis Daley and Jonathan Goldstein rolled a natural 20. Dungeons & Dragons: Honor Among Thieves arrived in theaters not with a cynical shrug, but with a rogue’s grin and a heart of gold. It wasn’t just a good video game movie; it was a genuinely great fantasy heist film that understood the assignment on a molecular level.

Roll for initiative. This one’s a critical hit. The script is also wise enough to know when to pull back

On the other side is (Daisy Head), a Red Wizard of Thay. She is cold, calculating, and genuinely terrifying. She doesn’t monologue; she calculates. Her plan (to drain the life force of thousands at a High Sun Games festival) is pure high-level D&D villainy. The final battle against her, where she raises a legion of undead and transforms into a spectral horror, gives the film the epic stakes it needs.

Take the scene. The party must retrieve Helmet of Disjunction from a dragon. But this isn’t Smaug. This is Themberchaud , a comically obese, fire-breathing dragon who slides on his belly like a morbidly obese cat. It’s absurd. But the scene is shot with genuine terror—the characters are being crushed, cooked, and chased. Laughing and sweating at the same time is the ideal D&D session. Just raw, relatable, cringe-comedy pain

For D&D players, the film is a love letter. Every spell, monster, and character class is used correctly and creatively. For non-players, it’s a hilarious, exciting, and surprisingly moving heist movie that just happens to have a gelatinous cube and a mimic.