Death Ball Auto Parry Script [patched] Official
-- Pseudo-code for Educational Purposes Only local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer game:GetService("UserInputService").InputBegan:Connect(function(input, processed) -- Check for Death Ball visual effect or raycast for _, v in pairs(workspace:GetPartsInPart(LocalPlayer.Character.HumanoidRootPart)) do if v.Name == "DeathBallEffect" then -- Auto press Parry (F key) keypress(0x46) -- Hex code for 'F' wait(0.05) keyrelease(0x46) end end end)
But what if you could parry it? What if, instead of accepting defeat, your character could automatically raise their sword, Ken Haki (Observation), or flash-step at the perfect millisecond to negate the attack entirely? death ball auto parry script
Enter the
