Produce the number 6 .
Wait—did that work? Yes. Two 3 s make a 6 . But you only get one 6 every time both extractors pulse. To increase throughput, you might build three Adders side-by-side, fed by six Extractors. beltmatic
Error: Building 16 by adding 8+8 , which requires building 8 first. Fix: Build 16 by multiplying 4*4 (faster) OR use a 32 divided by 2 if you have a 32 line already. Division is often faster than addition because it uses larger, more frequent numbers. Produce the number 6
Ready to start your factory? Search for Beltmatic on Steam or your favorite indie game store today. Two 3 s make a 6
Beltmatic is the "cozy" version of the automation genre. It requires no combat, no power management, and no exploration. It is pure, distilled logistics. Even experienced players fall into these traps in Beltmatic.
Error: Splitting a belt of 100 s into 10 different paths. Each path only gets 10 per minute. Fix: Duplicate the source of 100 s. Build 10 separate extractors for 100 instead of splitting one. Splitting reduces throughput; parallel generation increases it. The Endgame: Megabases and Ratio Perfection As you unlock higher levels, Beltmatic introduces Demand Limits . You might need to deliver 500 units per minute of the number 2520 (which is 1x2x3x4x5x6x7—the highly composite number).