Record fill-ups for all your cars and monitor your car’s efficiency.
Need to track business mileage? Just start auto trip and we will track all your trips in the background whenever you are on the move.
Don’t lose sight of your maintenance and services. Log your services and we will remind you when its due.
Know your vehicle's running costs and plan for your expenses.
Sign into the cloud and get easy access to all your data from anywhere and any device.
Run your reports or schedule them weekly or monthly to know more about your fill-ups , mileage and expenses.
In the ever-evolving world of soft-body physics simulation, BeamNG.drive stands as a colossus. With regular updates introducing new maps, vehicles, and graphical overhauls, the natural assumption is that newer always equals better . However, a quiet but passionate contingent of the game’s hardcore fanbase disagrees. Search through forums, Reddit threads, or Discord archives, and you will find a recurring, almost cult-like phrase: "beamngdrive v01001 better."
Do you agree? Launch your copy of v0.10.01, drop a Gavril Grand Marshal from 500 meters, and listen to that sweet, uncompressed crunch. beamngdrive v01001 better
But what does this alphanumeric string actually mean? Is v0.10.01 truly superior to the modern, feature-packed versions of today? To understand this niche opinion, we must travel back to late 2019 and dissect the performance, physics quirks, and modding ecosystem of a version that many consider the "peak" of BeamNG’s balance between realism and drivability. First, a clarification. The string "v01001" is shorthand for Version 0.10.01 (often dropping the decimals to v01001 for old launcher references). Released in November 2019, this update followed the massive "Scintilla" hypercar update. Version 0.10.01 was primarily a hotfix and optimization patch, but it accidentally became a watershed moment for the game’s feel. In the ever-evolving world of soft-body physics simulation,
In , tires had a distinct "meatiness." You could feel the carcass flexing through a force feedback (FFB) wheel. Sliding a Bastion drift car felt predictable; you had a massive window to catch a oversteer. Modern tires are arguably more accurate, but v0.10.01’s tires were more fun . The grip fall-off was linear, not exponential, making it the preferred version for hotlapping the old Hirochi Raceway. 2. The "Heavy" Suspension Geometry Modern BeamNG uses incredibly complex multi-link simulations. However, v0.10.01 used a slightly more forgiving simplified solver. The result? Suspension travel looked more dramatic. The old D-Series pickup truck, when loaded with cargo, would squat and wallow with a weight transfer that felt cinematic . Search through forums, Reddit threads, or Discord archives,
In the ever-evolving world of soft-body physics simulation, BeamNG.drive stands as a colossus. With regular updates introducing new maps, vehicles, and graphical overhauls, the natural assumption is that newer always equals better . However, a quiet but passionate contingent of the game’s hardcore fanbase disagrees. Search through forums, Reddit threads, or Discord archives, and you will find a recurring, almost cult-like phrase: "beamngdrive v01001 better."
Do you agree? Launch your copy of v0.10.01, drop a Gavril Grand Marshal from 500 meters, and listen to that sweet, uncompressed crunch.
But what does this alphanumeric string actually mean? Is v0.10.01 truly superior to the modern, feature-packed versions of today? To understand this niche opinion, we must travel back to late 2019 and dissect the performance, physics quirks, and modding ecosystem of a version that many consider the "peak" of BeamNG’s balance between realism and drivability. First, a clarification. The string "v01001" is shorthand for Version 0.10.01 (often dropping the decimals to v01001 for old launcher references). Released in November 2019, this update followed the massive "Scintilla" hypercar update. Version 0.10.01 was primarily a hotfix and optimization patch, but it accidentally became a watershed moment for the game’s feel.
In , tires had a distinct "meatiness." You could feel the carcass flexing through a force feedback (FFB) wheel. Sliding a Bastion drift car felt predictable; you had a massive window to catch a oversteer. Modern tires are arguably more accurate, but v0.10.01’s tires were more fun . The grip fall-off was linear, not exponential, making it the preferred version for hotlapping the old Hirochi Raceway. 2. The "Heavy" Suspension Geometry Modern BeamNG uses incredibly complex multi-link simulations. However, v0.10.01 used a slightly more forgiving simplified solver. The result? Suspension travel looked more dramatic. The old D-Series pickup truck, when loaded with cargo, would squat and wallow with a weight transfer that felt cinematic .
Simply Fleet is a simple and affordable software to help you track, monitor and analyse your fleet’s operations.