function onNoteHit(event) local noteData = event.noteData local noteStrumTime = event.strumTime
local noteQueue = {} local audioLatency = getProperty('game.audioOffset') or 0 basically fnf remix script better
-- GOOD SCRIPT APPROACH local bpmMap = time = 0, bpm = 140, step = "double" , time = 30000, bpm = 180, step = "quad" , time = 60000, bpm = 160, step = "triplet" function onNoteHit(event) local noteData = event