-- Memory Watchdog spawn(function() while task.wait(2) do local mem = game:GetService("Stats"):Get("TotalMemory") if mem and mem.Value > config.memoryAlarmMB * 1024 * 1024 then collectgarbage("collect") -- Kill newly spawned objects from last 0.5s for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("BasePart") and obj:GetAttribute("EmergencyClear") == nil then obj:Destroy() end end end end end)
local cooldown = {} local function canFire(remote) local last = cooldown[remote] or 0 if tick() - last < 0.04 then return false end cooldown[remote] = tick() return true end Crash scripts often spam decals (textures). Add this: anti crash script roblox better
-- Hook the remote caller (Executor specific, but logic is solid) hookfunction(RemoteFunction, onRemoteFire) -- Memory Watchdog spawn(function() while task
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-- Better Anti Crash Script v3.5 -- Logic: Remote throttling + Memory control local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local RemoteFunction = debug.getupvalue(game.ReplicatedStorage.OnFire, 1)